The Tyril Rovers - Game UI Concept
Inspired to explore user interface and flat character design, this animation explores styles for a potential game. Created in After Effects, it uses a combination of assets designed in Illustrator and painted in Photoshop.
UMBC Game Developers Club
Created while working at UMBC's commonvision, I designed and animated this advertisement for the Game Developers Club to be displayed on screens across campus.
Scan Yer Stuff!
Designed and animated while working at UMBC's commonvision, this piece advertised a 3D scanning event for the university's Imaging Research Center.
Beware Bad Footing
An exercise in body dynamics, Beware Bad Footing shows a character's struggles to traverse a treacherous ledge. Animation was completed in Photoshop.
Dust and Trees, Sand Animation
Created as a research assistant to Professor Corrie Parks at the University of Maryland Baltimore County, this stop motion animation was created with sand, exploring texture and morphing.