Education
University of Maryland Baltimore County (UMBC)
Graduated May 2017, Summa Cum Laude
- B.F.A. in Visual Arts: Animation and Interactive Media, Minor in Computer Science
- President’s List, Fall 2013 - Spring 2017
- Member of the Honors College
- Studied abroad in Scotland at the University of Glasgow and the Glasgow School of Art, Spring 2016
Graduated May 2017, Summa Cum Laude
- B.F.A. in Visual Arts: Animation and Interactive Media, Minor in Computer Science
- President’s List, Fall 2013 - Spring 2017
- Member of the Honors College
- Studied abroad in Scotland at the University of Glasgow and the Glasgow School of Art, Spring 2016
Skills
3D Animation, Rigging, Modeling
- Autodesk Maya - ZBrush - Substance Painter Game Development - Unreal Engine 4 |
2D Animation, Painting, Design
- Adobe After Effects - Adobe Photoshop - Adobe Illustrator - Adobe Premiere |
Software Programming
- C++ - Python Traditional Painting and Drawing - Oil Painting,Watercolors - 2D and 3D Life Studies |
Experience
“The Gokstad Ship in Digital Space”
Fulbright Research Grant, University of Oslo, Norway, August 2017 - May 2018
- Create three-dimensional models of artifacts from the Viking Age Gokstad ship burial
- Develop an interactive, game-like Unreal Engine environment for The Viking Ship Museum in Oslo
- Research the visual culture of Viking Age Norway
Fuse Integration - Internship
San Diego, CA, June 2017 - August 2017
- Developed a workflow and library for creation of 3D operational views
- Designed motion graphics and marketing materials for web, print, and presentations
“Legacy of the Shards”
UMBC Game Developers Club - Baltimore, MD, August 2015 - June 2017
- Developed a three-dimensional game presented at MAGFEST 2017 and Baltimore’s Gamescape 2016
- Modeled, textured, rigged, and animated characters as Lead Animator
- Designed, modeled, and textured three-dimensional environments and props
- Collaborated with team artists to maintain a consistent style
- Communicated with programmers for smooth implementation of art assets into the Unreal engine
- Visit legacyoftheshards.com
Animator and Motion Designer
commonvision, UMBC Design, Print, and Animation Center - Baltimore, MD, June 2016 - May 2017
- Consulted with clients to design and animate advertisements for display at UMBC
- Modeled three-dimensional printing pieces for clients and internal purposes
- Maintained file organization to foster smooth collaboration
- Visit vimeo.com/commonvision
Research Assistant to Professor Corrie Parks
UMBC Department of Visual Arts - Baltimore, MD, January 2015 - August 2015
- Tested animation tutorials for clarity and accuracy for Professor Parks’s book, Fluid Frames
- Transcribed interviews with practicing animators, proofread the manuscript
“Inheritance”
UMBC Game Developers Club - Baltimore, MD, August 2014 - May 2015
- Conceptualized, designed, and painted environments for a two-dimensional Unity video game
Fulbright Research Grant, University of Oslo, Norway, August 2017 - May 2018
- Create three-dimensional models of artifacts from the Viking Age Gokstad ship burial
- Develop an interactive, game-like Unreal Engine environment for The Viking Ship Museum in Oslo
- Research the visual culture of Viking Age Norway
Fuse Integration - Internship
San Diego, CA, June 2017 - August 2017
- Developed a workflow and library for creation of 3D operational views
- Designed motion graphics and marketing materials for web, print, and presentations
“Legacy of the Shards”
UMBC Game Developers Club - Baltimore, MD, August 2015 - June 2017
- Developed a three-dimensional game presented at MAGFEST 2017 and Baltimore’s Gamescape 2016
- Modeled, textured, rigged, and animated characters as Lead Animator
- Designed, modeled, and textured three-dimensional environments and props
- Collaborated with team artists to maintain a consistent style
- Communicated with programmers for smooth implementation of art assets into the Unreal engine
- Visit legacyoftheshards.com
Animator and Motion Designer
commonvision, UMBC Design, Print, and Animation Center - Baltimore, MD, June 2016 - May 2017
- Consulted with clients to design and animate advertisements for display at UMBC
- Modeled three-dimensional printing pieces for clients and internal purposes
- Maintained file organization to foster smooth collaboration
- Visit vimeo.com/commonvision
Research Assistant to Professor Corrie Parks
UMBC Department of Visual Arts - Baltimore, MD, January 2015 - August 2015
- Tested animation tutorials for clarity and accuracy for Professor Parks’s book, Fluid Frames
- Transcribed interviews with practicing animators, proofread the manuscript
“Inheritance”
UMBC Game Developers Club - Baltimore, MD, August 2014 - May 2015
- Conceptualized, designed, and painted environments for a two-dimensional Unity video game